[ATrpms-devel] Re: Fix so OpenGL Vsync in MythTV 0.18.1 actually
builds again
Joe Votour
joevph at yahoo.com
Sat May 21 17:20:32 CEST 2005
Axel,
Just for you (*mumble mumble* and for the many others
out there who like OpenGL vsync, *mumble mumble*), it
*will* become a run-time option. :)
I figure that I'll get everything coded (probably by
next weekend, or on next weekend itself), and submit
it to the dev-list. If it is rejected (don't see why
it would be though, since it still relies on OpenGL
being compiled in), then we could always make it an
ATrpms-specific patch, but it would use some other
flag to invoke OpenGL (perhaps create a file
somewhere, like I currently have it). That would be
rather hackish, but it's better than nothing.
Anyway, I'm off to hit the road for a mini-road trip,
just to get out of the apartment (I've spent three out
of the last four weekends at work, it's crunch time).
-- Joe
--- Axel Thimm <Axel.Thimm at atrpms.net> wrote:
> On Sat, May 21, 2005 at 01:04:12AM -0700, Joe Votour
> wrote:
> > 3. I'll probably have to ask this on the dev-list,
> but does anybody
> > here know anything about the database? I'm not
> really concerned
> > about adding an entry to it, but more concerned
> that adding the
> > field would cause an incompatibility with a non
> ATrpms build.
>
> The only way you can avoid this is to have the field
> be approved by
> mythtv-dev. Anything else will break as mythtv
> upstream will not have
> upgrading quirks for things done outside the proper
> source tree.
>
> I'd love to see opengl_vsync become a runtime
> option! :)
> --
> Axel.Thimm at ATrpms.net
> > _______________________________________________
> atrpms-devel mailing list
> atrpms-devel at atrpms.net
>
http://lists.atrpms.net/mailman/listinfo/atrpms-devel
>
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